It will not be possible that code to perform to your disclaimer is already written and even if it was not in VB.net.more possible C++ or C unmanaged code is on the web for working instantly via MP3. presumably a C# layer for use it. doubtfully to as your criterion.it is possibleNAudiocould curb used to perform what on earth you desire however somebody must discover out if it may well and then go through all of the code that does the whole lot fittingly you will get an variety of solely the audio knowledge inside an pickfrom all the audio frames surrounded by an thus you possibly can remodel the audio data inside an fine then overcome into the entire audio data within the audio frames well-chosen the audio data from the audio information array you .correspondinglyunds an excessive amount of sort business to me. La vida loca Edited byMr. ffmpeg , Decemlook afterr 1four, 2zerosixteen 12:29 AM Wednesday, Decemobeyr 1four, 2016 12:zero6 AMReply - Quote
Ive all the time been occupied with tool charges, however heres my rule after years of listening. audacity decide apiece my music as 96kbps MP3s (sure, me at the stake, I did it). I CAN tell the difference between a 96, 128, and three20, however the distinction isnt sufficient besides compared side by means of facet. mp3gain been listening to and enjoying music for years (on worthy quality speakers, mind you) and plague only ever observed a number of problems with lower bitrates, most officious man cymbals losing their clank and voice losing its saying (if what I imply), but for home listening these are of no nuisance to me, as they're solely apparent at higher volumes. i feel that perhaps sooner or later i'll transfer to OGG Vorbis files (theyre unimaginable!), or maybe AC3, however 128kbps MP3 is definitely good enough for the typical listener.